Kingdom Rushers: Gates, Traps and Bosses
In Kingdom Rushers, you lead a squad through a 3D runner, gather fighters at the gate and get to the arena. A gate awaits you with new warriors, a multiplier and damage, and the action is based on avoiding traps.
How to lead a squad to the arena
- Lead your squad left and right to avoid blades and hammers.
- Choose gates that add warriors, multiply them, or increase damage.
- Save your fighters for the arena to arrive with a strong lineup.
- Don't lose momentum in front of bosses.
Which gate strengthens the army
Your army is growing through the gate. Gather fighters at the gate - familiar from Commando Force 2. Some passages add warriors, others multiply them, others increase damage, so before the arena you choose not a random, but the most profitable path.
What traps prevent you from reaching the arena?
Spinning blades, crushing hammers and other obstacles disrupt traffic on the track. They force you to immediately move to the side so as not to lose fighters. The more accurate the traversal, the more the squad reaches the arena and saves strength for the bosses.