Catch'n'Merge: catch your catch and combine it in a jar
In Catch'n'Merge, during the day you move a flask and catch falling creatures and jewelry, and you have to go around boulders. At night, the entire catch goes into a jar, where identical creatures grow into the next form. This is logic with an arcade rhythm.
How to collect a catch during the day
Move the flask left and right to pick up creatures and avoid hitting boulders. The more catch you take during the day, the more materials will be left for the night merge. A mistake quickly ends the round because the flask may break.
Night merge and chains
When you drop captured creatures into a jar, the same types touch and combine into the next stage. Place identical levels next to each other to trigger chain mergers. The creatures roll and stack like real objects, just like in the Watermelon Suika Game.
What do Shake, Remove and Shrink do?
These are ways to free up space in a jar when your catch no longer fits. These techniques free up volume, and additional uses waste gems. The round goes on until you drop the flask and overfill the jar.