Madness Project Nexus Hacked — battles on waves with leveling up the fighter
Death in the arena is costly. The completed wave brings money and experience, but if you are killed, the next run starts again from the first wave. The weapon that was in the hands disappears. The armor and the second weapon remain, so a spare barrel in the slot is more important than it seems to a newbie. The waves have no upper limit — you just go as long as you hold on. Other games of the same format are collected in the section arena.
This is a hacked build of the classic 2012 flash version from Krinkels and The-Swain. Cheats give you endless ammo and a supply of money at the start, so expensive equipment and mercenaries are immediately available. The regular version forces you to save, but this step is skipped here.
Where do upgrade points go?
For each level you receive 3 stat points and 3 skill points. Characteristics are responsible for the fighter himself, skills — for how well he handles a specific type of weapon. A total of 6 of each, maximum 30 points for each line. For every 5 points invested, a perk is unlocked. TO Level 61 everything hits the ceiling, and only the health reserve grows further.
The squad that fights with you
Mercenaries are hired for money, the price ranges from 100 to 4500 dollars. You can give them weapons and armor, and they themselves gain levels for killings, but what characteristics will increase is not your choice. In battle, allies are marked with a green belt. How many fighters you can take with you depends on your leadership stat.
There are two episodes in story mode — episode 1 and episode 1. 5 — and four heroes of the series: Hank, Sanford, Deimos and Dr. Christoff. Version 1. 8 added ElectroCannon, as well as new opponents: Abominations, somnambulistic patients and guards with shields. If you like side-by-side shootouts with weapon selection, check it out Zombotron — there is the same side view, but with physics and location exploration.
There is a separate zombie arena. It opens to Level 30, the wave number is carried over from normal mode, and opponents consist only of zombie versions of agents, engineers, and soldiers. The theme of survival is covered more widely in the tag survival.
Player tips
The list of mercenaries and goods in the store are updated if you exit to the main menu and enter the arena again. This is how they select a fighter of the right level or with the right skill.
The zombie arena gives noticeably more money and experience per wave than the regular one. The progression of waves between modes is common, so switching is beneficial.
Platform
Desktop
Release
09 september 2025
Last Update
20 august 2026