Nine to Wonderland - Card Duel RPG: card duels and mana
In Nine to Wonderland - Card Duel RPG you create combos from cards and spend mana on techniques. Pairs, flushes and straights hit harder than single cards, and this is a logical duel against a computer, a friend on the same device or an online player.
How to collect the first move
- Choose cards for a combination.
- Make a hand of several cards.
- Spend mana on Blade, Shield or Swap.
- Close the move when the combination is ready.
Why cards and mana decide the game
In this card duel, number cards can hit or heal, while picture cards burn your opponent's mana. The same calculation of the move is needed in Gin Rummy Classic: there it is also important to collect a strong hand before the end of the move. Small cards give more mana, so it is advantageous to hold part of your hand.
When the ult triggers
When the ult gauge is full, the heroic move becomes available. He gives another strong answer at the right time. This way you have a reserve for an expensive combination and for a response after your opponent’s move.
What to expect in Adventure mode
In Adventure mode, you navigate a labyrinthine map filled with loot, equipment, traps, and bosses. First you roll the dice, then choose the highlighted cell. Opponents and rewards are located directly on the route, so each step changes the risk and pace of the game.