Obby: Mini-Games VS 1000 — elimination selection among thousands of opponents
You play as a blocky character who goes through short challenges one after another. The choice of the mini-game is not yours: the rounds go in a row, and after each one some of the participants are eliminated. In total, a thousand bots have been announced for the selection, but about twenty are running on one map — because of this, the matches are short, and there is always a crowd at the obstacles.
Why do you lose a round?
A mistake costs the entire attempt. In Fierce Hammers you need to jump between huge swinging hammers. In Crumbling Tiles, the tiles disappear under your feet, so you can't stand. Math Quiz gives an example: if you don’t decide in time, you fall on the thorns. In Dancing Tiles you need to have time to stand on the tile of the desired color as soon as the music has stopped. There's also climbing under rolling boulders, racing up from growing brick blocks and surviving under meteors. The final Mega Obby Course consists of three parts, and there you need to overtake the bots. A calmer version of the obby run-Obby Prison Escape Speed.
You can beat your opponents
Physics It's not just for obstacles. The character hits and pushes the bots, they fall and waste time. On narrow walkways this works better than trying to run around the edge. There is no such contact struggle in ordinary escapes like Barry Prison: Parkour Escape!, where the clean trajectory of the jumps is more important.