Once Upon a Canter: 11 enchanted timed obstacles
In Once Upon a Canter, you choose a horse, customize its appearance, and prepare it for the route. This is a sports game about a clean circle, where 11 obstacles, rhythm and a photo of the best jump are important.
How to collect a horse before the start
- Choose a horse and give it a name.
- Choose the color, markings, mane and kit.
- Brush your horse until its coat shines.
- Take on a route of 11 enchanted obstacles and keep track of the time.
How to catch the golden zone before a jump
Before each obstacle, you pick up the pace until the hoof prints fall into the golden zone. Then you press the jump and maintain the rhythm until the end of the circle. The same calculation of the move is needed in Jumping Horse 3d: there it is also important to catch the golden zone of the tracks before the jump.
How many fines does an error on the route give?
For knocking down the bar, refusing or stepping into the water, 4 fines are given. The second refusal immediately leads to exclusion, so the route must be completed without disruption. After a clear lap, the game saves the best jump of the round in the photo.