Glimmer: the path of a spark through darkness
In Glimmer, you lead a tiny spark through a world consumed by darkness. It's a game of skill with precise jumps and dashes where you light up lanterns and move to the next checkpoint. At each stage, one precise timing is important.
First jumps and dash
First move A/D or Arrows to send the spark across the platforms. The jump is done with Space, W or Arrows, and holding gives greater height. The dash is activated by X or Shift and helps you fly through a dangerous area.
Four chapters and the final Solar Lantern
The game has four themed chapters, and each one introduces a new move or obstacle. As you progress, you light the lanterns in the levels and discover the secret of the final Sun Lantern. This route links different tests into one chain.
Checkpoints and quick restart
If an error does occur, you return to the last checkpoint and immediately try again. Because of this, the pace does not break, and a difficult section can be dealt with one jump at a time. Accuracy is more important here than long acceleration, as in Vex 4.