Takeover and the three-nation castle war for Rivadis
Takeover puts you in command of one of three nations as you send troops from fortress to fortress, turning neutral and enemy buildings into your own. The castle-heavy map and necromancer-backed fantasy war make every push feel like a fight for territory, not a passive defense line.
As a strategy game, it asks you to read the front line, choose the right target, and keep your strongest forts generating troops. Capturing a more powerful building means more soldiers over time, so each move changes the pace of the whole map.
Farms, gold mines, obelisks, and Edicts
Each nation comes with its own mix of unit types, buildings, and magical spells, and the campaign gives you five unit types, three fortress types, and Great Spells to work with. Farms raise recruitment, gold mines feed the army, and obelisks help mana recover faster, while Edicts add global upgrades that keep your side advancing.
That is why it sits comfortably beside castle games: the real challenge is holding a chain of buildings while the enemy tries to cut it apart. If you want a close comparison, Castle Keeper also centers on protecting a stronghold, and Kings Rush shares the pressure of holding territory while pushing back hard.
Mouse and touch controls made for quick orders
The built-in tutorial gets you moving fast, and the controls stay direct: click a friendly building, drag to a target, then use the on-screen buttons for magic and Edicts. On mobile, the same tap-and-drag flow works in your browser, so it is mobile-friendly and easy to handle on phone, tablet, or desktop, with no download or signup.
Platform
Browser Desktop , Mobile and Tablet
Release
07 july 2021
Last Update
19 march 2026