Escape School Duel — escape from school with a double jump
The game starts in the classroom. The teacher turns from the board to the students and shoots a laser from his eyes at those who do not sit still. The first task is to find the key to the classroom door and rush out into the corridor while he is looking the other way.
Then the school turns into a strip obstacles You crawl through ventilation, dodge large wads of paper, avoid puddles of water and exposed wires, and in the cafeteria you get caught in a firefight with food. Teachers and the director walk along the corridors, each with their own patrol route, so the safe path changes right on the run. A similar escape, only across prison floors and from guards, was collected in Barry Prison: Parkour Escape.
Why is the second jump needed?
The character jumps again in the air. This is not only a way to reach a high platform: the trajectory is corrected with a second jump if the first one is not calculated accurately. Difficult areas forgive one mistake, but not two. Along the way, tickets and money are collected — they are spent on the appearance of the hero: wings, backpacks, hats, pets, costumes. Pure parkour without a school plot is in Your Obby Parkour.
Escape together with one keyboard
The second player sits down at the same computer and takes a different set of keys. A solo race is a race with your own best time, and a duel turns the corridor into a competition: the first one sets the pace, and the one behind is more likely to take risks and fail on traps. For a successful escape, a separate bonus zone opens, and you can get there only by completing the route to the end.