Warden's Writ: Hold the Rocks and Move the Raiders
In Warden's Writ, you lead three Guardians and defend a village at the Guardian Stones. Each raider shows the next blow in advance, so you decide who will take it upon himself and who will push the enemy into a stone or into an abyss. This is a strategy with short rounds and no randomness.
How to make the first move
First choose the Guardian, then the light cell so that he gets there. Then press Act, mark the light target and confirm Confirm. When all three Guardians are gone, end your turn.
What is important in every fight
The raiders' arrows show in advance where their attack will come. If you move a raider, his strike moves with him. There are seven battles in the game, and the move can be canceled, so a mistake does not close the round. The bow hits the line, just like in Medieval Defense Z.