Dictator Simulator: 1984 - power through "approve" or "reject"
You play as Gatskolka, the aging ruler of the fictional country of Gradnar. The time of action is the 1980s, a closed Eastern European state. All day long, visitors come into the office: ministers, generals, representatives of the people, black market traders. Everyone brings a request or proposal, you read it and give one of two answers. There is no need to move armies around the map here - this is what military strategies like Call of War: World War do .
Each decision changes four indicators: population, treasury, state strength and standard of living. If even one drops to zero, the regime collapses and the party ends. Therefore, both extremes are dangerous. A soft ruler loses power, a too tough one gets riots. There is no city building and long-term economic development, as in Sanguo Conquest II : the entire country is governed through conversations around the table.
The daughter who comes with her demands
A separate line is the daughter of a dictator. She regularly comes into the office with personal requests: a private ballet school, expensive cars, a cockroach farm. Most of the demands look like a waste of the treasury. But it is not profitable to refuse her a contract, because sometimes among the empty ideas a useful proposal comes across.